Upon my puppet being rigged and skinned, I began the animation process. This can be done quite simply. I selected the timeline option for my bottom view. Upon doing this, I began moving the bone armatures and positioning them in poses that feature on the storyboard I completed prior. I started with the walking animation. The image seen below, is the timeline for my walking animation. In order to complete this, I moved my puppets leg armatures forward every 15 frames, which I then inserted key-frames in order to animate it.
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| As can be seen, are the inserted key-frames, which in this case are for my arms. |
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| My Walking Animation Timeline |
Upon completing my walking animation, I began working on making my puppet do the splits. I rotated my legs via the Y axis, which allowed me to move my legs in the direction I needed. I then inserted the keyframes every 10 frames while adjusting the legs to give the puppet a "Splits" animation.
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| "Splits" Animation Timeline |
Upon completing my "Splits" animation, I began working on my Arm Wave animation. I began this by rotating my arms on the Y axis which made my puppet look like it was waving. I then applied keyframes every 10 frames up to frame 80. By that stage, my puppet could fully wave its right arm.
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| Wave Animation Timeline |
After completing my puppets wave animation, I began work on my final animation, which was to make my puppets lower arms swing from side to side. I did this by rotating them on the X axis and placing keyframes at certain moments during the animation timeline, roughly every 10 frames. With that done, my animation was concluded.
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