To start my 3D animation, I found one of Sophie's puppets to serve as inspiration, and then based my own design off hers. As seen below, is the puppet that will inspire the design of my own animation.
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| I chose this puppet, due to its humanoid shape and its interesting design despite its simplistic creation. |
I began by creating the basic body for my animation, which I could use as a template to add more sophisticated design additions such as limbs, clothing or even equipment. My basic design is somewhat identical to Sophie's, however from this stage I plan to add more additions of my own.
Upon creating the basic body for the puppet, I began creating limbs for it as well and more advanced shapes for the body. As seen, I have given the puppet 4 arms which gives it an abstract design, which adheres to the principles of Dada. I have also added in a ring to the body, in add to the abstract nature of the animations design.
With the animations overall shape added, I began applying coloured textures to the model. Adhering to the abstract nature of Dada, I gave my puppet a multitude of different colours giving it the abstract feel associated with the Dada movement. I did this by adding in textures and using the colour tab to alter the colour of different sections of my puppets body. I used a variety of colours for my puppet, because I felt it represented the abstract nature of the Dada movement.
Now that my puppets/characters had been completed, I then began work on more advanced animation, is this case, a space battle. To do this, I shall utilise Blender in order to create my animation. As seen below, are the screenshots of my animations construction process.
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| This is the first texture for my space station textures. I aimed to create a different colour texture for each tower, in order to prevent repetition and give the tower a unique aesthetic design. This would allow for the space station to maintain its own identity in regards to its physical attributes allowing it to be differentiated from the other space stations that are planned to be added to the animation. As of writing, I plan to add more tower's, in order to give the space station a greater sense of scale. The goal of adding the textures to my towers, is to give the station a metallic physical appearance. |
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| The second tower Material. |
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| The third tower Material |
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| The Fourth Tower Material |
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| The first station and space ship as seen in object mode. The goal is to eventually add multiple space stations, with a large fleet of space ships. |
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| The first ship and space station as seen when using Cycles Render. As can be seen, the space station has been given colour, in order to give it a unique aesthetic feel and differentiate it from the other space station that are planned to be made. |
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| A far off view of the space station, space ship, and the large background, which has been given a black texture, in order to make it look like a space vacuum. |
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| A Robot Head I created as a side project, to be added to my main animation at a later date. I animated the robots mouth to change colour and then added an audio file over it, in order to give the robots the appearance of speaking. |
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| As seen above, are the textures I used in order to create and change the colours for my robots mouth. I added a mix shader and then chose two diffuse sub-shaders. I used these to create my two colours and then used the Fac feature to change the colour per key-frame in order to produce the talking texture change. |
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